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Portuguese Poker Dice

Póquer de Dados

Dice

There are dozens of poker dice games now and throughout history: Yahtzee™, yacht, yatzee (yes, those are all different games!), crag, generala, the list goes on and on. In our family we play what we call Portuguese Poker Dice, aka “Póquer de Dados” or “Jogo de Dados”. This was taught to us by my father-in-law who learned it as a boy in Lisbon in the early 1950s. At first I found the rules confusing but when I went to google them, it seemed that the game didn’t even exist! There are a couple of sites in Portuguese, but even they note that the game and its rules were in danger of becoming extinct. I made this little web page so others can learn this fun game, but also to help preserve it.

Getting Started

9 10 Jack Queen King Ace
Scorecard Example

Scoring

Basic Scoring

A 6
K 5
Q 4
J 3
X (10) 2
IX (9) 1
FH (full house) 15
Low straight 20
High straight 40

Example:

Three Ks + two 9s (wildcards used as Ks) = (3x2 + 2x1) = 8 dice points, marked as an “8” in a K square on the scorecard. At the end of the game in the Total column, this is worth 8 x 5 (the face value of a K) = 40 points.

Multiple Scoring

Scoring Bonuses

Crossing Out

Combinations

Full House

3 of one face + 2 of another

Example: J-J-J-9-9

Worth: 15 points

Low Straight

9-10-J-Q-K in sequence

Worth: 20 points

High Straight

10-J-Q-K-A in sequence

Worth: 40 points

Example Turns

Building Up Kings

Roll 1: K-Q-10-9-A → Keep K, re-roll 4 dice
Roll 2: K-K-J-9-10 → Keep both Ks, re-roll 3 dice
Roll 3: K-K-K-9-Q → Final: 3 Ks + 1 wildcard

Player writes “7” in a K square. Final score: 7 × 5 = 35 points

Double Score!

Roll 1: A-A-J-10-9 → Keep both As
Roll 2: A-A-A-A-A → Five Aces! 10 points × 2 (5-of-a-kind) = 20 points
Roll 3: A-A-10-9-K → Additional 5 points for Aces

Player writes “25” in an A square. Final score: 25 × 6 = 150 points!

Fun fact: Five aces “by hand” = 240 points — game over!

Combination Scoring

Roll 1: 10-J-Q-9-A → Keep 10-J-Q-A, re-roll the 9
Roll 2: 10-J-Q-K-A → High straight! Score 40 points, pick up all 5 dice
Roll 3: J-J-J-Q-Q → Full house by hand! 15 points × 2 = 30 points

Player writes “40” in High Straight square and “30” in Full House square (final scores, not dice points)

Tips & Strategy

Cross Out Wisely

Cross out 9s early — they’re only worth 1 point each. You can cross out any open square for 0 points instead of scoring.

Protect High Values

Avoid crossing out Aces, Kings, Full Houses, or Straights — even low scores in these can be valuable.

Know the Odds

  • Any face with 3 dice: ~42%
  • Any face with 2 dice: ~31%
  • Any face with 1 die: ~17%
  • Full house by hand: ~4%
  • Straight by hand: ~3%
  • 5-of-a-kind: ~1%
Note: For combinations (full houses and straights) it’s usually easier to just write down its final score rather than write down a count and multiply by the value at the end of the game. So instead of writing down “1” for a low straight, just write “20”, etc.

Ending the Game

  1. Game ends when one player fills all squares (after everyone gets same number of turns)
  2. Multiply dice points by category multipliers
  3. Add up all calculated scores
  4. Highest total wins!

Game Variations

Row Closing Variation

If a player closes out a row (category), other players can no longer score in that row.

Bonus Rule: If a row is closed before some players have scored in it, all players who have scored in that row get double points!

No Crossing Out

In this stricter variation, crossing out squares is not allowed — you must choose an actual score from your roll.

This makes the game more challenging and forces creative scoring decisions!