There are dozens of poker dice games now and throughout history: Yahtzee™, yacht, yatzee (yes, those are all different games!), crag, generala, the list goes on and on. In our family we play what we call Portuguese Poker Dice, aka “Póquer de Dados” or “Jogo de Dados”. This was taught to us by my father-in-law who learned it as a boy in Lisbon in the early 1950s. At first I found the rules confusing but when I went to google them, it seemed that the game didn’t even exist! There are a couple of sites in Portuguese, but even they note that the game and its rules were in danger of becoming extinct. I made this little web page so others can learn this fun game, but also to help preserve it.
Getting Started






- Portuguese Poker Dice uses a standard set of five poker dice showing: 9, 10, J, Q, K, A
- First, download and print a scorecard and write the players' names at the top of each grid
- The scorecard has categories (rows) for each die face (A, K, Q, J, X, IX) and combinations (FH=full house, S=straight), with columns for Round 1, Round 2, Round 3, and a Total column

- The players should decide how many rounds to play, usually 3, but 2 if time is limited (a full game of 3 rounds takes about 30 minutes). If only playing 2, cross out the 3rd column. (Note that the term “round” here could be misleading as the game isn’t strictly played in “rounds”. Just think of them as columns of squares that need to fill up for the game to end. 2 rounds = 2 columns, 3 rounds = 3 columns.)
- Players all roll the dice, with the highest roll going first. Play goes clockwise from player to player
- Each player gets exactly 3 rolls per turn
- Each player must mark at least one score on their scorecard during their turn
- A player can only put scores in squares that are “open” (haven’t been filled yet)
Scoring
Basic Scoring
- Each die face normally adds 2 dice points when scoring
- 9s can be used as wildcards (counting as any other face you choose), but wildcards only add 1 dice point each. (Of course, 9s can always be used as their own “natural” face as well.)
- At the end of their turn (or possibly earlier if they manage to score more than once in a turn; see below), players mark their dice points along with any bonus multipliers on their scorecard
- At the end of the game, players multiply the dice points in each square by the face values of the category:
Example:
Three Ks + two 9s (wildcards used as Ks) = (3x2 + 2x1) = 8 dice points, marked as an “8” in a K square on the scorecard. At the end of the game in the Total column, this is worth 8 x 5 (the face value of a K) = 40 points.
Multiple Scoring
- If you manage to use all your dice for a score before your 3rd roll, pick up all the dice and roll again for an additional score that turn
- If the new roll scores for the same dice face as the last, score them all in the same square. Otherwise mark it in a different square.
- You could potentially score 3 times in a single turn this way, but that would take some extreme luck. Usually a player only scores once per turn.
Scoring Bonuses
- If you’re lucky enough to be able to score all 5 dice on a single roll without a wildcard 9, this is called scoring “by hand” (“de mão” in Portuguese) and is worth an extra 2x bonus! This includes full houses, straights, and 5-of-a-kind.
- 5-of-a-kind adds a 2x bonus
- If desired, a 5-of-a-kind can be “split” into a full house, but keeps its 2x bonus
Crossing Out
- Instead of taking points, you can opt to cross out (draw a diagonal line through) any open square on your scorecard grid to score 0 points there
- This is often done with 9s since they’re worth the fewest points, but can be done with any category you like
- You can only cross out one square per turn. (This prevents a player from artificially ending the game early.)
- Crossed-out squares count as “filled” and cannot be used again
Combinations
Full House
3 of one face + 2 of another
Example: J-J-J-9-9
Worth: 15 points
Low Straight
9-10-J-Q-K in sequence
Worth: 20 points
High Straight
10-J-Q-K-A in sequence
Worth: 40 points
Example Turns
Building Up Kings
Player writes “7” in a K square. Final score: 7 × 5 = 35 points
Double Score!
Player writes “25” in an A square. Final score: 25 × 6 = 150 points!
Fun fact: Five aces “by hand” = 240 points — game over!
Combination Scoring
Player writes “40” in High Straight square and “30” in Full House square (final scores, not dice points)
Tips & Strategy
Cross Out Wisely
Cross out 9s early — they’re only worth 1 point each. You can cross out any open square for 0 points instead of scoring.
Protect High Values
Avoid crossing out Aces, Kings, Full Houses, or Straights — even low scores in these can be valuable.
Know the Odds
- Any face with 3 dice: ~42%
- Any face with 2 dice: ~31%
- Any face with 1 die: ~17%
- Full house by hand: ~4%
- Straight by hand: ~3%
- 5-of-a-kind: ~1%
Ending the Game
- Game ends when one player fills all squares (after everyone gets same number of turns)
- Multiply dice points by category multipliers
- Add up all calculated scores
- Highest total wins!
Game Variations
Row Closing Variation
If a player closes out a row (category), other players can no longer score in that row.
No Crossing Out
In this stricter variation, crossing out squares is not allowed — you must choose an actual score from your roll.
This makes the game more challenging and forces creative scoring decisions!